Embed player PAUSE event fires on seeking/buffering

Hello, whenever I use the .seek() method on embedded player, it triggers the PAUSE event. But in the docs for the PAUSE event it says “Player is paused. Buffering and seeking is not considered paused.”.

So I have to use the method .isPaused() (which returns false) inside my PAUSE listener for seeking.

Is this the intended behavior for the PAUSE event that it also fires on buffering/seeking?